Monday, February 26, 2007

Gaming | Final Fantasy VII

Final Fantasy VIIThis is the game that made me quit playing PC games and never looked back. It's also the game that forced me to buy a PlayStation in 1997, and it happily exceeded all my expectations. Prior to this, I had never played a single Final Fantasy game in my life.

Final Fantasy VII begins with a group of rebels out to sabotage the operations of an evil corporation that's exploiting the world's resources, but as the game goes on, that's just the tip of the iceberg. An even more sinister evil awaits, one that places the entire planet in danger.

Boasting a very complex storyline, FF7 had it all--drama, mystery, comedy, tragedy, plus minigames and more. It also had a cast of very likeable and memorable characters, all of whom have become iconic in stature. This cast was probably the strongest cast ever assembled in all the Final Fantasy games, and the characters of the succeeding games just paled in comparison to the likes of Cloud, Tifa, Aeris, Yuffie, Vincent, Barret, Red XIII, Cait Sith and Cid.

Final Fantasy VII's unforgettable cast
Front, from left to right: Tifa Lockhart, Yuffie Kisaragi, Red XIII, Aeris Gainsborough
Back: Cid Highwind, Barret Wallace, Cloud Strife, Vincent Valentine, Cait Sith

The game also features one of the most emotionally devastating moments in gaming history, as one beloved character meets a horrible end, and the player will feel the resulting hopelessness brought about by this event as the game progressed. It actually made me a bit depressed afterwards, but it was a masterpiece move on the part of the game developers.

While the hardware limitations of the original PlayStation kinda hampered the execution of the game, with the characters looking blocky with no mouths, they all looked very detailed during combat, and when they manage to execute their ultimate moves--called limit breaks--it was just cool to see.

Even more spectacular were the summons, where characters called on mystical entities or creatures packed with tons of power to aid them during combat. An elaborately animated sequence would then play, in which the summoned entities entered combat and used their abilities to wipe out the enemies--pure awesomeness.


Final Fantasy VII also raised the bar for console RPGs with its heavy use of full cgi cutscenes that smoothly integrated with the in-game graphics, which was a prelude of things to come in the next FF games.

To commemorate its 10th year anniversary, Square launched the Compilation of Final Fantasy VII Project in 2005, in which several FF7-related games and films were released for different platforms, beginning with a cgi movie, Final Fantasy VII: Advent Children, which was the long-awaited sequel to the events in FF7. The 2006 Project seemed to have some kind of code, with each title starting with a letter in alphabetical order followed by a "C": AC for Advent Children, BC for Before Crisis, CC for Crisis Core, and DC for Dirge of Cerberus.

But while all the Final Fantasy games and various media that followed had more features and were more graphically enhanced, one thing remains clear: none could hold a candle to Final Fantasy VII and its impact on console gaming. Well at least for me anyway, as this is my all-time best console game ever.

Thursday, February 22, 2007

Gizmos | Transformers Masterpiece: Megatron

After the release of Masterpiece Optimus Prime, it was only logical that Takara bring out his eternal nemesis, the leader of the Decepticons--Megatron. Like Optimus, Masterpiece Megatron is a superbly detailed figure that's the closest to the anime in terms of design.

The Masterpiece Megatron Box
The Masterpiece Megatron Box

Transforming into a shiny, full-scale replica of a Walther P-38 pistol with electronic scope, Megatron actually seems to exude an air of menace that really proves he's one Decepticon you should never mess with.

Masterpiece Megatron in gun mode
Masterpiece Megatron in gun mode

Unfortunately, I've heard nothing but negative feedback about this Masterpiece version, usually about how fragile it is. While it looks like it's mostly made of metal, Megatron has actually more plastic, and buyers have complained that it's quite easy to break some major parts while transforming it.

Now that's one badass-looking Decepticon!
Now that's one badass-looking Decepticon!

Still, it's an imposing figure, and would look really cool displayed along with Masterpiece Optimus Prime.

[Photos are from the awesome seibertron.com galleries]

Sunday, February 18, 2007

99.5.RT Signs Off

I was browsing one of the local message boards recently when I saw a thread that mentioned the demise of an FM radio station called 99.5 RT. The news actually came out last December, but it was new to me since I no longer listen to the radio. While the news saddened me, it also made me smile, because I remember RT well--that single radio station was responsible for shaping my taste in music during my teenage years.

During the late 70's, there was no Internet, cable TV, mobile phones, handheld gaming devices, and MP3 players. So what did we High School students do most of the time? Listen to the radio, of course. I had no favorite radio station at first; all I usually did was scan the FM bandwidth nonstop, stopping only at a station when a good song was playing. I found RT by accident, while it was playing this really good song that I haven't heard being played anywhere.

That "really good song" was a remake of a Neil Young song called "Lotta Love", and was sung by Nicolette Larson. Hearing it made me stay on that station a bit longer, since I wanted to hear it again and again. Prolonged listening to RT made me realize that most of the songs being played there weren't on the other stations, and I was hooked. It turns out that most of my classmates were also listening to RT, and it was funny, because it seemed that we all just sort of drifted towards it, without anyone telling us to do so.

RT's music was unique for me at the time because everything seemed new compared to the music being churned out by the other stations. Their programming was typically Pop music, but was based on the Contemporary Hit Radio (CHR) format from most USA radio stations, which was also known as "Top 40". The music they played was Singles-oriented, as determined by airplay and chart rankings from music industry publications like Billboard and Cashbox.

To make things cooler, they got their music fresh, which meant getting advance vinyl pressings direct from USA record labels, months ahead of their commercial release. By the time other stations played their songs, they were already old to us, because we heard them first on RT. Even the RT DJs seemed mellower and saner than the DJs from the other stations.

RT also aired several canned programs from the USA; among the ones I recall were American Top 40, American Disco Network, The History of Rock and Roll, and Christmas At Our House, which I really enjoyed, because the show would feature about an hour of great Christmas music every day, and when Christmas Day came, RT played the entire series nonstop.

But it was American Top 40, hosted by Casey Kasem, that became the must-listen show for me and my friends at the time. I regularly listened to it when it was on, and even remember keeping a record book for several years that listed each ranked song every week--LOL, how nerdy was that?

When American Top 40 started airing on RT in January 1979, I didn't start writing it down until the 3rd week, and I felt bad that I missed the first 2 weeks. So I did the next best thing--write to RT and asked if they could give me the Top 40 lists that I didn't have. I wasn't really expecting a reply, but after around 2 weeks, I received a really thick, heavy envelope with the RT logo, and of course I hurriedly opened it.

Inside was the full Top 40 listings of the first 2 shows of 1979, directly photocopied from the show's programming documentation. There was also a car sticker with the RT logo, and a handwritten note from the station manager, Mike Pedero, saying that it's good to hear from listeners like me. Needless to say, I was one happy person after getting that letter. I never used the sticker, and eventually lost it, but I managed to reconstruct the RT logo from memory just to place it here (see graphic).

But the best thing I got from RT was to come several months later. To celebrate the long-awaited album releases of Fleetwood Mac and The Eagles, RT had this contest where they gave away 20 imported, made in USA copies of "Tusk" by Fleetwood Mac, and "The Long Run" by The Eagles. Bear in mind that phones during that era weren't the push-button types yet, they were still the rotary dial types, and boy did my fingers hurt from dialing RT's number when the contest was being held.

I persevered, and hit the jackpot--I won a copy of "Tusk", and it was just in time, as only 2 copies were left. A good friend of mine went with me to RT's office, which was located along Ayala Avenue in Makati. I remember RT's studio looking like a typical office. We could glimpse some of the booths were the DJs worked, and could hear the one who was currently on air, but we never did see or meet any of the DJs personally, though we could hear the station owner, Emilio Tuason, talking on the phone in the office next door.

Our visit, however, became even more worthwhile when we saw a stack of vinyl singles on the desk nearby. I asked permission from the secretary who escorted us inside the office if we could look at them, and she said yes. We checked each single out, carefully handling them like they were antique treasures or something--each one was brand new, as the paper sleeves were still crisp and crease-free. We were probably one of the first ones to see those singles that will still be played in the weeks to come, and it was a great experience for me at the time.

Capping our visit was me receiving my prize--a sealed, made in USA copy of "Tusk" by Fleetwood Mac, which turned out to be a double album. While most double albums opened up like a book, this one was the case type, where the outside sleeve served as a sort of thin case that housed 2 inner sleeves. The album was nicely packaged, and it was sort of thrilling to know that I was probably one of the first persons to have it, since it wasn't locally available yet.

Listening to RT made such a great impact on me in the sense that I became very discriminating where music and records were concerned. I learned to distinguish between "single versions" from "album versions", and spent time arguing with record store salespersons, insisting that their released versions weren't the "real" versions, as was mostly the case--most record companies here scrimped on single releases and just came out with album versions maybe to save production costs, and maybe even hoping that people wouldn't bother to notice.

But thanks to RT, I noticed all that, and more. I noticed that local records were produced on crappy vinyl with poor sound quality as compared to vinyl made in the USA. Even worse, the packaging was shitty, with bad printing, blurry credits, and all. I started to spend money to buy imported records, or borrowed them whenever I could, thanks to friends and other people who would occasionally visit the USA.

Even local artists played on RT sounded good, and for me, that's saying a lot, since I rarely like music by local artists (I still don't like most of them now), but somehow they became bearable when I heard them played on RT.

RT stayed with me through my college years, but I started to tune in less and less when I started working. When RT changed format and became an all-new wave station sometime during the mid-80's, I stopped listening because I couldn't stand New Wave music. I resumed listening when they switched back to their old CHR format and continued until the late 90's.

I also joined one more contest they had, a logo design contest. I didn't win, but I was dismayed at the winning logo they picked out, as it looked like it belonged more on a box of Tide laundry detergent, complete with ovals and all. What were they thinking?

When Internet access started to grow in the country, I was part of an email list group, and during a gathering of that same group, I was able to meet North Andrew, one of RT's DJs and also their station manager at the time. He was a pretty cool guy who I also briefly corresponded with through a series of email postings.

As I grew older and preoccupied myself with other things like video games (heh), my interest in music gradually waned, mostly because I just didn't like the "new" hip-hop sound that was all the rage. Singers no longer actually sang--they'd just rap to music, or rip-off a sample from other songs and try to make it sound like their own, but they all sounded the same. Even more important, the mp3 format was introduced, and I ceased buying CDs. I stopped listening to radio altogether, and relied on hearing new music through MTV. Eventually, watching MTV became unbearable, so I didn't even bother anymore.

The Tuasons sold 99.5 RT during the late 90's, and while it retained its format under new management, they soon started playing music that wasn't really their type and became more mass-appeal oriented. Sometimes I'd hear them when I would ride my sister's van, as she & her daughters still listen to them, and I'd usually cringe because I couldn't relate to anything being played (a sure sign of old age, I tell ya ^_^). To me, they sounded just like any other radio station, and in this age where everything can be downloaded fast on the Internet, no station can perhaps claim to have any exclusive releases anymore.

From reading stuff on the Net, I learned that RT had its final sign off at midnight of December 18, 2006, and was later relaunched with a new identity as 99.5 Hit FM on January 1, 2007. I think, for me at least, it's the end of an era--but the good memories, and more, remain. Those songs that I initially heard first on RT all those years ago--songs like "Lotta Love" by Nicolette Larson, "Chuck E.'s In Love" by Rickie Lee Jones, "Ride Like The Wind" by Christopher Cross--remain my personal favorites to this day, all thanks to RT. Besides, it's kinda difficult to say "99.5" without the "RT" after it.

Monday, February 12, 2007

Gizmos | Touch That Phone

I'm sorry, Steve Jobs, but I don't want your iPhone. Sure, it might look cool and has no doubt caused all your Apple fanboys to salivate uncontrollably at the mere mention of it, but I'm not buying it.

Why? Because I was sorely disappointed with my 30 GB iPod Video. Okay, it does what it's supposed to very well--it plays music and shows you everything on a brilliant, crisp LCD screen.

But the battery life totally sucks.

When it's fully charged, I can only watch several movie trailers that can be counted on one hand, then the battery level meter goes into red alert mode. In fact, any prolonged use that lights up the LCD screen drains the battery fast. So what's the point of including that "brilliant, crisp LCD screen" if you can't use it?

Looking at the iPhone's tech specs on their web site, it says this under battery life:
  • Up to 5 hours Talk / Video / Browsing
  • Up to 16 hours Audio playback
5 hours? That's incredibly shitty. So you can spend it all touching, sliding, twirling your finger on the huge, gorgeous color touchscreen and listen to music, only to have the phone probably die on you when you need to make that important phone call. Oh yeah, Did I mention there's no 3G capability? No thanks.

Besides, the iPhone already looks clunky compared to the sexy Nokia Aeon, which also uses a touchscreen across its front surface area, but the design looks sexier.

Aeon concept phone by Nokia

Okay, so the Aeon isn't a real phone yet--it's just a concept phone by Nokia, but it sure does look cool--very, very cool indeed.

Aeon concept phone by Nokia

That sleek, curved design and formfactor is nicely accented by a solid bar that appears to cut through the touchscreen, which provides a nice, minimalist touch. Hopefully, Nokia makes this phone a reality, and soon.

Aeon concept phone by Nokia

Other recent concept phones include the Synaptics Onyx, which has actual working prototypes. The Onyx uses a full touchscreen using its ClearPad technology.

Synaptics Onyx

While the prototypes look a lot bigger and longer than the iPhone and Aeon, and reminds me of those remote controls with flat buttons, the final versions should be smaller and would depend on the company that Synaptics licenses its technology to.

The BenQ Black Box concept phone uses its touchscreen to transform the phone's front panel into other appropriate devices the user can use, like a calculator, camera, or music/video player. It sure does look shiny and glossy, like a closed Nintendo DS Lite. But I don't like all that gloss, as it only ensures that the phone serves another purpose: a fingerprint magnet.

Black Box

The Black Box concept phone was supposed to be some kind of venture between BenQ and Siemens, but they've appeared to have gone their separate ways, and it's unsure if the Black Box or other similar touchscreen phones are still in development at BenQ.

But it looks like touchscreens are the wave of the future, at least where mobile phones are concerned. They look nice and all, but someone should really develop screens that come in a kind of matte finish--I don't want to spend my time wiping smudges and fingerprints.

Sunday, February 11, 2007

TV | Sony Bravia Balls Commercial

Even though Sony has been a bit lagging in hardware sales and service lately, their major commercials remain excellent. In 2005, to announce the arrival of the Bravia LCD and 3LCD televsion lines, Sony came up with one awesome commercial, simply titled "Balls".

The concept was as simple as the advert title itself--a "visual celebration of colour", so what better way to do it than by flinging 250,000 multi-coloured superballs down a San Francisco street. No cgi was used; compressed-air cannons actually shot the balls into the air, while earth moving equipment poured thousands more down the street.


An entire block was closed off, and filming took over two days, which was supervised by Danish director Nicolai Fuglsig. The commercial is set to a mellow acoustic tune titled "Heartbeats," sung by Swedish/Argentinian folk singer José González, and the song became so popular because of the ad that the song went to the Top Ten in the UK and Ireland.

Tuesday, February 6, 2007

Pokemon | Real World Pokemon Locations

The Pokemon world seen in the Pokemon RPGs might seem vast and incredibly detailed to gamers who frequently visit its regions, but that's because they truly exist, as they are mostly based from actual places in Japan. The similarities not only extend to precise geographical locations and terrain, but right down to some topographical details and conditions as well.

Years before, when Pokemon Gold & Silver were released, I could only compare line-drawn maps to the maps found in the Pokemon world. But technology has come a long way since then, and thanks mainly to tools like Google Earth, I can now clearly compare the game maps to actual satellite maps.


Kanto
First seen in Pokemon Red/Blue/Yellow/Green, then slightly revised in Pokemon Fire Red/Leaf Green, the Kanto region actually exists in Japan--it's the southeasternmost region of Honshu, Japan's largest island, which includes its most well-known prefecture, Tokyo.

Kanto
Top: Kanto as depicted in Pokemon Fire Red/Leaf Green
Bottom: the real Kanto region of Japan

Kanto in the Pokemon games has cities that share real-world counterparts in Japan: the large metropolitan areas of Celadon City and Saffron City in the game have the same location of the Greater Tokyo area in Japan, while the bustling seaport of Vermilion City is analogous to Japan's Yokohama City, which is the largest seaport in Japan.

South of Kanto in the Pokemon world lies Cinnabar Island, which is based on Japan's Oshima Island. The two islands also share a similar feature--a huge volcano.


The Sevii Islands
Farther down south of Kanto are the Sevii Islands, first seen in Pokemon Fire Red/Leaf Green. The Sevii Islands are based on Japan's actual groups of volcanic islands that lie south of Honshu--the Izu Islands and Ogasawara Islands. In the Pokemon World, seven (hence the name--Sevii) islands are identified, but there are two more, which can only be accessed through special tickets given away in Nintendo promos.

Using Google Earth, I've managed to precisely identify 3 of the Sevii Islands, the ones closest to Kanto and just past Cinnabar Island.

Island 1 (Knot Island) = Toshima, Niijima & Shikinejima islands
Island 2 (Boon Island) = Miyakejima & Mikurajima islands
Island 3 (Kin Island) = Hachijo-jima & Hachijo-kojima islands

Sevii Islands
Top: Three of Pokemon's Sevii Islands
Bottom: Their real-world counterparts along the Southern areas of Honshu


Johto
Introduced in the Pokemon Gold/Silver/Crystal games, the Johto region lies to the west of Kanto. In the real world, Johto is based on Japan's Kansai-Chubu regions, which also lies to the west of Japan's Kanto region.

Two large cities in Johto, Goldenrod City and Ecruteak City, correspond to Japan's Osaka and Kyoto respectively. The most prominent feature of Johto is a huge mountain named Mt. Silver, which is analogous to Japan's most prominent mountain, Mt. Fuji.

Johto
Top: Pokemon's Johto region
Bottom: Japan's Kansai-Chubu regions


Hoenn
The Hoenn region was the setting of the Pokemon Ruby/Sapphire/Emerald games. It's supposed to be a land far to the southwest of Johto/Kanto, and that's actually where it is in the real world as well, because it's based on Japan's third largest island, Kyushu--but flipped 90 degrees counterclockwise.

Hoenn
Top: Hoenn as seen in Pokemon Ruby/Sapphire/Emerald
Bottom: Kyushu, turned 90 degrees counterclockwise.
Inset: Okinawa prefecture turned 90 degrees counterclockwise,
corresponding to where Ever Grande City would be in Hoenn

One of the cities in Hoenn, Rustboro City, is based on the largest city in Kyushu, Fukouka City. Two very prominent features of Hoenn include Mt. Chimney and Mt. Pyre, which correspond to Kyushu's Mt. Aso and Sakurajima respectively.

Comparing the Google Earth map of Kyushu with the Pokemon World's Hoenn, I wondered where Ever Grande City was. To find it, just go farther southwest from Kyushu to the Okinawa prefecture. Center on the main island, flip it 90 degrees counterclockwise--and you've got Ever Grande City, the island where the Pokemon League is located.


Sinnoh
Finally, we come to the Sinnoh region, the setting of the Pokemon Diamond/Pearl games. At first, very little about Sinnoh was revealed prior to the release of the new games, but more info was made available later on, including a detailed map of the region and its cities.

Described as a region located somewhere to the north of Kanto, one noteworthy feature is a broad mountain range that cuts through the central portion. So where is it in the real world? North of Japan's Kanto region lies Hokkaido, its second largest island and biggest prefecture, and its shape alone makes a perfect match for Sinnoh.

A large city that corresponds exactly with Sapporo on the Hokkaido map can be seen, including one of three major lakes that prominently figure in the games. Finally, along the northeastern portion can be found the Battle Frontier, and its real world counterpart is none other than the southernmost tip of Russia's Sakhalin Island.

Sinnoh
Top: Sinnoh, the setting of Pokemon Diamond/Pearl
Bottom: Hokkaido prefecture, an obvious match for the Sinnoh region.
Inset: The southern tip of Russia's Sakhalin Island,
used as Sinnoh's Battle Frontier location


text by Heiss Ignacio; game maps/art copyright © Nintendo, Creatures Inc, Game Freak
satellite maps copyright © Google Earth
Originally posted at pinoy-n.com, June 2006; updated text and pics here, September 2007
References: Wikipedia and Bulbapedia

Thursday, February 1, 2007

Music | Common - Play Your Cards Right

I never listen to the radio anymore, so I'm really out of touch when it comes to the latest in music, and don't even get me started on the crap being currently shown on MTV Asia. But from time to time, I chance upon new songs performed on late night talk shows, like this one. It's titled "Play Your Cards Right" from the movie Smokin' Aces, about a sleazy jerk stage magician being hunted by the mob, sparking a contest of hit men all wanting to kill him to get the huge bounty.

The song is performed by rap singer Common (who's also in the movie) and another singer named Bilal, who has a smooth, crooning voice that reminded me somewhat of Marvin Gaye. I've never heard of these two before this, but I instantly loved the song when it was performed on the Tonight Show with Jay Leno. The song has a very soulful, laidback groove, similar to what you'd hear during the 60's-70's, with the rap and hiphop beats meshing very well with the melody.


Also performing with Common and Bilal was Emmy Award-winning actor Jeremy Piven, who played the congas. Piven plays the magician in the movie, but it seems he also plays the congas well. The entire performance was very cool, with everyone wearing suits, making them look like a lounge act, something that goes well with the song (and the movie, I think). Jay Leno summed it all up afterwards: "Very classy."

While I've already heard the album version of this song, nothing beats this live performance, congas and all, and this version has been playing in my head for the past couple of weeks now--it's that good.